Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. If you love creating a story as you play a boardgame, if you enjoy the Arkham Horror boardgame, if you’re a fan of the stories of H. Lovecraft- Mansions of Madness is right up your alley. It would seem Fantasy Flight Games created it with the express purpose of making a game as closely based on the unique atmosphere on Lovecraft’s Cthulhu mythos as possible. Arkham Horror is a great favourite of gamers worldwide, but it’s generally accepted that it doesn’t quite capture the feel of Lovecraft’s work-there’s a big emphasis on combat, for example, and not as much on stories of investigation and creeping horror. So exceptional FFG game designer Corey Konieczka, creator of such modern boardgame classics as Battlestar Galactica, Runewars, Starcraft and Tide of Iron, created a game that is unabashedly all about an immersive story and atmosphere. One of the players is the Keeper, a sort of roleplaying Gamemaster who controls the story the other players are investigators (you’ll recognise some of the characters from Arkham Horror) trying to solve the scenario.
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